A downloadable project

Factsheet

Developer: Based in Oslo, Norway

Founding date: November / December 2019

Website: https://umeboshilover.itch.io/just-prices

Hints: TBA

Press / Business contact: umeboshilover.gamedev@gmail.com

Social: https://www.youtube.com/@UmeboshiLover-deaf-gamedev https://www.patreon.com/c/UmeboshiLover https://store.steampowered.com/app/3971020/Just_Prices/ https://www.kickstarter.com/projects/justprices/just-prices-original-asl-point-n-click-adventure-game

Release: Hopefully in the end of 2026 or year 2027

Self-biography

I'm a deaf and female solo game dev, pixel artist, art director based in Oslo, Norway. My current project is Just Prices. I'm writing programming codes and draw some pixelart except for the pixelart, sounds and music, which are made by some pixelartists. Their names will be announced when I publish my demo / playtest version. 

Description

Just Prices is an ASL point and click adventure game with the sci-fi / futuristic theme. 

The game follows a deaf woman that wakes up in a changed world after sleeping for 150 years in cryogenics. Prior to her awakening, there was an EMP incident throughout the world that more than the half of digital archives are gone forever. As she is living her new life, she gets fragments of her past and her identity. In year 2167 there are no boundaries between the countries, but there are other strict rules. Follow her and discover strange things.

In the game, we meet her being escorted from the cryogenics hospital to her room. She is wearing a hearing-aid, since her snail is destroyed and she is not fit for having the CI surgery like many hearing-impaired do. Afterwards, her left eye will also be cybernetically augmented where she sees a sign language interpreter whenever other characters talk to her through "voice" that is shown as texts in the game's textbox.

As the story advances, the player will seek answers about the new environment of the future and make you reflect if the choices made by the voters and politicians in the past were smart.


History

I'm an avid player of retro adventure games. One night in November or December 2019, a dream popped in my head about making a retro adventure game with sign language animations, everything in pixelart. The dream had some vivid scenarios and gave me some ideas for the game. I thought it has been made such games with sign language animations in that genre "point and click adventure games", but I've searched on the internet, and didn't find it, so I started writing, making and drawing for "Just Prices" since November/December 2019 with some years' break due to my life situation circumstances. Since summer 2025 I've resumed the game project "Just Prices" and I'm excited to show my version of sign language animations in Just Prices.  

Logo & Icon & Screenshots & Trailer

Just download the graphical assets from this page for your press use :)

More screenshots and trailer will be uploaded by 3rd April! 

Other works

https://umeboshilover.itch.io/

Download

Download
JustPrices_game_cover_made_by_umeboshilover.png 15 kB
Download
JustPrices_game_cover_made_by_umeboshilover_clean_bg.png 14 kB
Download
just prices final2.png 2.1 kB
Download
just prices final2_black_outline.png 1.9 kB

Comments

Log in with itch.io to leave a comment.

Vivid dreams do make some awesome scenarios for scifi and fantasy.

Watching the trailer made me realise how comparatively hard to do this is - most pixel-art point&clicks are fine just barely animating the mouth movement, and the resulting voice (if any) doesn't even have to be synced with the mouth/lips movement at all. Compared to that, what you are doing is exponentially harder to do!

Feel free to quote me on that elsewhere.

That said (and to be fair), there are also other examples of it being hard even with classic "speaking" - the first Legend of Kyrandia had partial lip syncing in the talkie version (sometimes, it desynced). There, that fact was compounded by it running under DOS. Imagine coding lip syncing for various hardware by interrupting the CPU and writing it in Assembly or pure C. With the audio format standards being atrocious back then. :p